jakeHaasBlog / Fly-a-ray

A minimal old-school ray casting game
GNU General Public License v3.0
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added default constructors for OpenglBufferObjects and Shader #3

Closed jakeHaasBlog closed 3 years ago

jakeHaasBlog commented 3 years ago

Provided dynamic initialization for VertexBuffer, IndexBuffer, VertexArray, and Shader so they can be declared at compile time without issue, then initialize themselves only when used.

jakeHaasBlog commented 3 years ago

Should also provide dynamic allocation of fbo's in Texture.