Closed jakeHaasBlog closed 3 years ago
Provided dynamic initialization for VertexBuffer, IndexBuffer, VertexArray, and Shader so they can be declared at compile time without issue, then initialize themselves only when used.
Should also provide dynamic allocation of fbo's in Texture.
Provided dynamic initialization for VertexBuffer, IndexBuffer, VertexArray, and Shader so they can be declared at compile time without issue, then initialize themselves only when used.