jakeHaasBlog / Fly-a-ray

A minimal old-school ray casting game
GNU General Public License v3.0
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separated engine and game source code, added filters to solution #5

Closed jakeHaasBlog closed 3 years ago

jakeHaasBlog commented 3 years ago

Pretty much exactly as it sounds. I put all files except GameLogicInterface.h and GameLogicInterface.cpp into a folder called 'engine' and those two files into a folder called 'game'. I also added a few filters to the 'engine' part of the source files in the visual studio project just for organization purposes.