Open jakeHaasBlog opened 3 years ago
This affects SoundBite and LoopingSound
Right now we are using a quick fix where we just use a constant that I calculated to be correct for the explosion sound effect. According to the comments in the YSE source code there used to be a macro that defined the sample rate so this fix may not need to be changed for our purposes. I would still like to access it the intended way but I cannot for the life of me figure out how. YSE does not have comprehensive documentation.
We need to know the sample rate of YSE in order to know the length of sounds in milliseconds