Closed jakedruth closed 1 year ago
How should they work? In LOZ1, one teleporter sent you to a specific location and would form one loop. It would skip locations if they were not unlocked yet. 1 -> 2 | 2 -> 3 | ... | n-1 -> n | n -> 1 Where n is the number of teleporters. This means no menu, but more cumbersome to use. The other option is to pop open a menu with a drop-down list and a map. Easier to use, but more work to implement, as the menu size will have to change, based on if locations are unclocked or not.
Or maybe a teleporter sends you to a teleporter "hub" room with all the teleporters, but only the unlocked/used ones are available.
Decided to re-work how the game will work. It will have levels with an overworld level select, so there won't need to be a warp system.
The player should be able to teleport through out the dungeon to designated locations, Like the main entrance.