Open jakeonaut opened 4 years ago
also, when dying, should still hold object??
If player no longer holds throwable object, should still respawn when the level respawns.
therefore add throwable object child into the room "memory" ?
This should either 1) be forgotten when the player leaves the room (could possibly be annoying) 2) be remembered and written to a file per room so that objects can accumulate A) should respawn the throwableObject in the original room if player goes back B) should somehow "remove" that object via room memory file??
and inventory?