jakevn / MassiveNet

Unity3d UDP networking library focused on high-CCU, multi-server architecture.
MIT License
112 stars 36 forks source link

Any plans on updating this?? #5

Open MostHated opened 6 years ago

MostHated commented 6 years ago

Hey there, I just happen to come across this. Do plan on ever bringing this back up to date? Would love to see brought back into the limelight.

Thanks,

jakevn commented 6 years ago

Likely not. There was simply not enough interest the first go around and I no longer do Unity3d dev. Sorry to be a bummer. :(

MostHated commented 6 years ago

Darn, that is a shame, it seems like an awesome system that was ahead of its time. I would say now more then ever would be the best time for a comeback. Can any of the stuff pertaining to being able to connect to two servers and transition from one to another seamlessly be adopted or implemented for use with Unet in any way, or is it all tied in too much into the actual MassiveNet stuff as a whole? I am trying to find a way to do similar to what you have setup, except with the zones being extremely large to the point where sections of the map are running on each server, not the whole map being loaded on to each one.

InCrIpTiOn commented 5 years ago

Please rethink updating this project for current versions on unity, it is very helpful!