Open Veight opened 5 years ago
The mouse cursor isn't always included in the captured output (possibly depending on the graphics driver and application), so the DD API provides the cursor bitmap to draw on top of the final output when displayed. The current version of In Home Switching doesn't do that, so the mouse cursor will not be displayed in cases where it's not included in the captured image.
Fortunately, rendering this client-side should be trivial with SDL2.
Great! i hope this will be fixed soon as i see commits about SDL2 😸 Happened to me as well in Battlerite btw.
A temporary workaround is to enable pointer trails
Unable to see my cursor while I am in-game in POE. Not sure if this is specifically in-home-switching but I can see it fine while on my computer.