Open adelriosantiago opened 4 years ago
How can I override the existing Behave so that I don't need to store it in a variable (i.e editor = new Behave...) and then editor.destroy();
editor = new Behave...
editor.destroy()
If there is no such a thing, why not adding an overridePrevious: [true|false] setting?
overridePrevious: [true|false]
How can I override the existing Behave so that I don't need to store it in a variable (i.e
editor = new Behave...
) and theneditor.destroy()
;If there is no such a thing, why not adding an
overridePrevious: [true|false]
setting?