When you use the UI to rotate an object, you can generate a non-unit quaternion which doesn't correctly describe a rotation. Ideally the UI would enforce this constraint.
Thanks. It's fixed now but maybe in the future we could display a gizmo like this, although maybe that probably makes more sense to have in the world rather than UI and can live in another plugin.
When you use the UI to rotate an object, you can generate a non-unit quaternion which doesn't correctly describe a rotation. Ideally the UI would enforce this constraint.
https://github.com/jakobhellermann/bevy-inspector-egui/blob/main/src/impls/bevy_impls.rs#L27-L29