Open dag-h opened 1 year ago
I have the same issue and I had the issue with my own code as well. I fixed it by changing texture format:
texture_descriptor: TextureDescriptor {
label: None,
size: ext,
dimension: TextureDimension::D2,
// 0.11.0
// format: TextureFormat::Rgba8Unorm,
format: TextureFormat::Rgba8UnormSrgb,
mip_level_count: 1,
sample_count: 1,
usage:
TextureUsages::TEXTURE_BINDING |
TextureUsages::COPY_DST |
TextureUsages::RENDER_ATTACHMENT,
view_formats: &[]
},
I fixed it by changing texture format
could you elaborate what you changed and where? Do I need to change the bevy-inspector-egui
source? Or ist the texture_descriptor
somewhere in my source code (in some default or something).
This looks like the issue https://github.com/mvlabat/bevy_egui/issues/192 I was able to fix it with that one line change in my own simple code, but not sure precisely what the fix would be with bevy_egui or if it is possible to make it work without changing the source code.
When enabling the plugin on a system running Wayland with Nvidia graphics, the application panics:
AdapterInfo { name: "NVIDIA GeForce GTX 970", vendor: 4318, device: 5058, device_type: DiscreteGpu, driver: "NVIDIA", driver_info: "535.54.03", backend: Vulkan }
I'm assuming it has to do with this particular system configuration. Related: