Closed Aztro-dev closed 7 months ago
The only example I have yet to fix (that I know of) is the egui-dock
example, as I get a fatal error on my Laptop (M2 MacBook Air), but once I get home from school I can devote more time to fixing the example. If anyone can suggest a change then I could add it to the pull request.
I will also later make an issue for the problem that I am having, but that will also happen when I get home.
@theshortcut I believe emissive materials are broken in V0.13, based on my migration work today . Currently working on a minimalist example to create an issue on the Bevy repo
I updated the final example (egui_dock
) to be more like the original, but I encourage others to compare the differences between the original and new examples.
Should we just merge? I think the examples are fine, and a lot of crates are waiting for this PR to go through.
I was just about to take a look at the PR. Looks good to me, and thanks for doing the update :heart:
Agreed with @RobWalt that this would be great to get out, some of the examples still need some updates I think in particular due to the exposure changes a lot of the example scenes probably need some lighting updates. For example the
egui_dock
example now looks like this:Tweaking the
PointLight
intensity from25.0
to12000.0
and theDirectionalLight
illuminance down to2000.0
gets the scene looking a little more like it used to though the ceiling emissive plane still looks very wrong: