Sadly because of Rust's trait rules, bevy-inspector-egui is responsible for implementing Inspectable for every third-party bevy crate (unless they, of course, do it themselves -- such is the balance of power). I use rapier, and would find it useful to have support for inspecting rapier components. This PR establishes a feature for rapier, and I'll add more UIs for rapier components as I work on the debugger.
Sadly because of Rust's trait rules, bevy-inspector-egui is responsible for implementing
Inspectable
for every third-partybevy
crate (unless they, of course, do it themselves -- such is the balance of power). I use rapier, and would find it useful to have support for inspecting rapier components. This PR establishes a feature for rapier, and I'll add more UIs for rapier components as I work on the debugger.