As bevy_egui tracks ids of user textures itself, I removed id_of_handle and updated the relevant code.
I had to remove the layout_job macro (now it's just a function), as TextFormat uses FontId instead of TextStyle, which can't be constructed just with an ident.
The changes compile, but I haven't tested them very extensively.
There are two notable changes:
bevy_egui
tracks ids of user textures itself, I removedid_of_handle
and updated the relevant code.layout_job
macro (now it's just a function), asTextFormat
usesFontId
instead ofTextStyle
, which can't be constructed just with anident
.The changes compile, but I haven't tested them very extensively.