Currently, the rapier integration's Collider component handling is very limited. It only shows a subset of possible collider shapes, and doesn't allow editing (changing the component's value).
This PR enables editing the Collider component from bevy_rapier. This allows changing the collider shape and mutating fields of a subset of collider shapes.
Currently, the rapier integration's
Collider
component handling is very limited. It only shows a subset of possible collider shapes, and doesn't allow editing (changing the component's value).This PR enables editing the
Collider
component frombevy_rapier
. This allows changing the collider shape and mutating fields of a subset of collider shapes.Due to https://github.com/dimforge/bevy_rapier/issues/247, it requires some awkward handling of mutation.