This was disallowed in c1ffc5d, but there is nothing invalid about a negative scale.
I have a scene using a SpatialBundle with a negative transform scale to flip a bunch of 2D meshes on the x-axis together, and the bounds check here was causing that scale to get reset to 0.0 when inspecting the entity.
This was disallowed in c1ffc5d, but there is nothing invalid about a negative scale.
I have a scene using a SpatialBundle with a negative transform scale to flip a bunch of 2D meshes on the x-axis together, and the bounds check here was causing that scale to get reset to 0.0 when inspecting the entity.