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jakobhellermann
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bevy_mod_js_scripting
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fix: make WASM backend compile again.
#39
zicklag
closed
1 year ago
0
relax bevy to 0.9; add resource to jstag
#38
bayou-brogrammer
closed
1 year ago
1
Use IndexSet For More Deterministic Execution
#37
zicklag
closed
1 year ago
1
Non primitive assign (rebase #28)
#36
jakobhellermann
closed
1 year ago
0
add input reading to breakout example
#35
jakobhellermann
closed
1 year ago
1
What is still missing for bevy and/or this repo to declare new component entirely in dynamic fashion?
#34
Escapingbug
opened
1 year ago
8
Clear Value Refs Every Frame
#33
zicklag
closed
1 year ago
1
Fix Garbage Collection Performance Issues
#32
zicklag
closed
1 year ago
2
Allow Running Scripts During Custom Stages
#31
zicklag
closed
1 year ago
2
Should We Capitalize the World Global?
#30
zicklag
closed
1 year ago
2
Add Note About Future Automatic Type Generation
#29
zicklag
closed
1 year ago
0
`World.spawn()`, Non-primitive Assignments, and Patching
#28
zicklag
closed
1 year ago
9
Add world.spawn()
#27
zicklag
closed
1 year ago
1
Add Ability to Create and Insert Components
#26
zicklag
closed
1 year ago
8
Make Bevy Types Include Work on WASM
#25
zicklag
closed
1 year ago
0
Missing ValueRef Features
#24
zicklag
opened
1 year ago
2
Various Updates For Game Integration
#23
zicklag
closed
1 year ago
6
Make `OpContext` Public
#22
zicklag
closed
1 year ago
0
Include default types
#21
jakobhellermann
closed
1 year ago
2
Typed query results
#20
jakobhellermann
closed
1 year ago
0
Create JsRuntimeOp Abstraction and Migrate To It
#19
zicklag
closed
1 year ago
5
Allow Users to Create Custom Ops
#18
zicklag
closed
1 year ago
4
Make ActiveScripts and JsScript Public
#17
zicklag
closed
1 year ago
0
Work Out Ref Garbage Collection / Cleanup
#16
zicklag
closed
1 year ago
5
Export TypeScript Definitions For Game Components
#15
zicklag
opened
2 years ago
11
Add Cargo.lock to Git
#14
zicklag
closed
2 years ago
2
Update For Latest bevy_ecs_dynamic
#13
zicklag
closed
2 years ago
2
Users Should Be Able to Insert a System to Run Scripts at Any Desired Stage
#12
zicklag
opened
2 years ago
0
Browser Runtime Implementation
#11
zicklag
closed
2 years ago
16
Minor Clean Up and Updates
#10
zicklag
closed
2 years ago
0
Include Function Bindings Through a New `ReflectMethods` Solution
#9
zicklag
opened
2 years ago
7
Module Loading
#8
zicklag
opened
2 years ago
4
Proxy Object for Easily Obtaining Component IDs
#7
zicklag
opened
2 years ago
0
Thoughts on Seamless Browser Support
#6
zicklag
closed
1 year ago
3
Abstracting Dynamic Query API to It's Own Crate
#5
zicklag
closed
2 years ago
5
Any love for Lua?
#4
gamedevsam
closed
2 years ago
7
Update Dependencies, Fix Warnings, and Make Compile Again
#3
zicklag
closed
2 years ago
1
Use TryInto Instead of `unsafe` Cast
#2
zicklag
closed
2 years ago
0
`deno_ast` Might Simplify TypeScript Compilation
#1
zicklag
closed
2 years ago
1