Currently I seem to be having issues stemming from the nonlinearity of my projector output. I noticed that for the second monitor setup, there seems to be some gamma adjustment code that is commented out and not currently in use. Is this still the right approach or was there a reason this is not implemented?
Hi,
Currently I seem to be having issues stemming from the nonlinearity of my projector output. I noticed that for the second monitor setup, there seems to be some gamma adjustment code that is commented out and not currently in use. Is this still the right approach or was there a reason this is not implemented?
// Adjust gamma to one // setGamma(1.0); }
void OpenGLContext::setGamma(float gamma) { // Adjust gamma // XF86VidModeGamma xf86Gamma = {gamma, gamma, gamma}; // XF86VidModeSetGamma(contextInfo->display, screenNum, &xf86Gamma); }