In my humble opinion entity state should corresponding with actual state. If I look at home assistant entities (sun.sun, binary_sensor.door_state, energy, voltage, temperature, humidity) they always show actual state.
Frigate have moved their binary sensors to occupancy like
binary_sensor.cameraname_person_occupancy and it is true, only if person is detected and this is awesome! (if person is moves out of camera state changes to false)
double-take is creating entity sensor.double_take_personname with value of last camera name recognize that person
My idea is to set entity sensor.double_take_personname to None/False few seconds after recognize (ideally - with recognized person tracking getting off camera view) or to create entity like binary_sensor.cameraname_personname_occupancy
In my humble opinion entity state should corresponding with actual state. If I look at home assistant entities (sun.sun, binary_sensor.door_state, energy, voltage, temperature, humidity) they always show actual state.
Frigate have moved their binary sensors to occupancy like
binary_sensor.cameraname_person_occupancy
and it is true, only if person is detected and this is awesome! (if person is moves out of camera state changes to false)double-take is creating entity
sensor.double_take_personname
with value of last camera name recognize that personMy idea is to set entity
sensor.double_take_personname
to None/False few seconds after recognize (ideally - with recognized person tracking getting off camera view) or to create entity likebinary_sensor.cameraname_personname_occupancy