Each map would contain objects, previously defined by the user. The objects can be common (like the OG pyramid or sphere reflectors) or be special to just one map. Each object would be then placed on a position, and could be given a path to move on.
Objects could also interact with shot spheres, for example applying a gravity field, bouncing it, changing a color or destroying it.
New objects could be spawned and existing could be deleted. Objects may spawn more objects, particles or powerups on certain circumstances.
Each map would contain objects, previously defined by the user. The objects can be common (like the OG pyramid or sphere reflectors) or be special to just one map. Each object would be then placed on a position, and could be given a path to move on.
Objects could also interact with shot spheres, for example applying a gravity field, bouncing it, changing a color or destroying it.
New objects could be spawned and existing could be deleted. Objects may spawn more objects, particles or powerups on certain circumstances.