Much like spheres generated on the board, each level should also have its shooter generator. Generators may change during the level if for example the danger flag is active.
Example types of generators:
random
random biased on front (danger)
generate a sequence (1-long sequence makes it also viable for a single color generator)
For a puzzle level, there would be a sequence generator as well as a sphere limit for shooters.
Generators should have parameters.
Much like spheres generated on the board, each level should also have its shooter generator. Generators may change during the level if for example the danger flag is active.
Example types of generators:
For a puzzle level, there would be a sequence generator as well as a sphere limit for shooters. Generators should have parameters.