Currently, there are two types of fonts available in the engine:
Original, traditional bitmap with characters painstakingly defined in a row in a strict order.
TTF support, which makes advanced text styles much harder to make.
BMFont (https://www.angelcode.com/products/bmfont/) would be a somewhat standardized way to easily generate font files, which can later be edited in mass to produce some cool effect. Because the format is different than the aforementioned two, I need to make a routine which will be able to parse such formatted files and display them ingame.
Currently, there are two types of fonts available in the engine:
BMFont (https://www.angelcode.com/products/bmfont/) would be a somewhat standardized way to easily generate font files, which can later be edited in mass to produce some cool effect. Because the format is different than the aforementioned two, I need to make a routine which will be able to parse such formatted files and display them ingame.