jakubg1 / OpenSMCE

Game engine which allows creating a broad range of marble popper games.
MIT License
14 stars 11 forks source link

BMFont support #66

Open jakubg1 opened 1 year ago

jakubg1 commented 1 year ago

Currently, there are two types of fonts available in the engine:

BMFont (https://www.angelcode.com/products/bmfont/) would be a somewhat standardized way to easily generate font files, which can later be edited in mass to produce some cool effect. Because the format is different than the aforementioned two, I need to make a routine which will be able to parse such formatted files and display them ingame.