reticleSprite: (string) The aiming reticle sprite to use when Aiming Retical is on. Will fallback to the default drawn caret if not defined.
reticleOffset: (Vec2) The aiming reticle's offset, relative to the position the cursor is aiming at.
reticleNextBallSprite: (string) The aiming reticle's next ball sprite to use when Aiming Retical is on. Will only be drawn if reticleSprite is defined.
reticleNextBallOffset: (Vec2) The aiming reticle's offset, relative to the top-left of the aiming retical.
For now it only supports normal spheres. I would love to support radius spheres, but I do not have enough Math knowledge to do so.
This is a new addition to
config/gameplay.json
:reticleSprite
: (string) The aiming reticle sprite to use when Aiming Retical is on. Will fallback to the default drawn caret if not defined.reticleOffset
: (Vec2) The aiming reticle's offset, relative to the position the cursor is aiming at.reticleNextBallSprite
: (string) The aiming reticle's next ball sprite to use when Aiming Retical is on. Will only be drawn if reticleSprite is defined.reticleNextBallOffset
: (Vec2) The aiming reticle's offset, relative to the top-left of the aiming retical.Here's an example: