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RayTracingInOneWeekendInRust
Ray Tracing In One Weekend, in Rust
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75 hrpp
#76
jalberse
closed
1 year ago
0
HRPP
#75
jalberse
opened
1 year ago
56
26 add new test render with new features
#74
jalberse
closed
1 year ago
0
Examine PBRT resources
#73
jalberse
opened
1 year ago
1
Add constant density mediums
#72
jalberse
closed
1 year ago
0
Improve UV/Point handling
#71
jalberse
opened
1 year ago
0
Add volumes with arbitrary boundaries
#70
jalberse
opened
1 year ago
0
Fix proc macros not expanding
#69
jalberse
opened
1 year ago
0
Fix color space accumulation
#68
jalberse
closed
1 year ago
0
Examine why lights are too strong
#67
jalberse
closed
1 year ago
1
23 add rectangles and lights
#66
jalberse
closed
1 year ago
0
Add OpenEXR output
#65
jalberse
opened
1 year ago
0
Read Embree paper
#64
jalberse
opened
1 year ago
0
Read Coherent Ray Tracing paper, add issues
#63
jalberse
opened
1 year ago
0
Add alternative color management schemes
#62
jalberse
opened
1 year ago
0
Switch to workspace
#61
jalberse
opened
1 year ago
0
Add progressive image rendering
#60
jalberse
opened
1 year ago
0
Add GUI
#59
jalberse
opened
1 year ago
0
Use Enums for static dispatch
#58
jalberse
opened
1 year ago
2
Create unified surface material
#57
jalberse
opened
1 year ago
0
Use a linear Color type instead of DVec3 for color calculations
#56
jalberse
opened
1 year ago
3
Replace ImageColors and PixelCoordinates with Grid crate usage
#55
jalberse
opened
1 year ago
1
Refactor modules to be more Rust-y
#54
jalberse
opened
1 year ago
1
Add USD Support - Scene Descriptions
#53
jalberse
opened
1 year ago
1
Add scene files
#52
jalberse
opened
1 year ago
1
Add ImageTexture
#51
jalberse
closed
1 year ago
0
QBVH
#50
jalberse
opened
1 year ago
0
Use enum_dispatch
#49
jalberse
closed
1 year ago
4
Improve Renderer abstractions
#48
jalberse
opened
1 year ago
2
Add tile progress bar with indicatif
#47
jalberse
closed
1 year ago
0
Add progress bar
#46
jalberse
closed
1 year ago
2
Switch to Rayon for multi-threading
#45
jalberse
closed
1 year ago
0
Switch multi-threading implementation to use Rayon
#44
jalberse
closed
1 year ago
2
Add multi-threading to tiled rendering
#43
jalberse
closed
1 year ago
0
38 add tiled rendering
#42
jalberse
closed
1 year ago
0
Improve error handling
#41
jalberse
opened
1 year ago
0
Take advantage of SIMD processing
#40
jalberse
opened
1 year ago
6
Ray batching/reordering for cache efficiency
#39
jalberse
opened
1 year ago
2
Add tiled rendering
#38
jalberse
closed
1 year ago
6
Add multi threading
#37
jalberse
closed
1 year ago
13
Possibly - Reduce Arc usage for materials
#36
jalberse
opened
1 year ago
0
BVH - Flatten Structure
#35
jalberse
closed
1 year ago
2
Add sample render with Marble with some reflectivity
#34
jalberse
closed
1 year ago
1
Add Marble texture
#33
jalberse
closed
1 year ago
1
Cli
#32
jalberse
closed
1 year ago
0
Add textures
#31
jalberse
closed
1 year ago
0
19 add motion blur
#30
jalberse
closed
1 year ago
1
For main.rs, add command line parsing for scene selection, render options
#29
jalberse
closed
1 year ago
3
Add re-exports for modules, make module organization more rusty
#28
jalberse
closed
1 year ago
3
19 add motion blur
#27
jalberse
closed
1 year ago
0
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