jalberse / feriphys

Physics simulations for computer graphics, in Rust
GNU General Public License v3.0
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Add compute shader particle simulation #24

Open jalberse opened 1 year ago

jalberse commented 1 year ago

Our current particle simulation is CPU bound, and thus limited to about 7000 particles without slowing the framerate. That's rather low. We should build out a particle simulation that leverages the GPU through a compute shader, which should allow for hundreds of thousands of particles.

jalberse commented 1 year ago

It would be good to get a lorenz attractor simulation going, and then add in collisions with meshes.