jalberse / shimmer

Physically based rendering in Rust
Apache License 2.0
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Parallelize scene parsing, creation #44

Open jalberse opened 5 months ago

jalberse commented 5 months ago

Currently we just serially load all images etc. It would be better to do this asynchronously or otherwise in parallel.

PBRT does this via async functions, and while async Rust is a big topic, I'm not sure I want to get into it. Parallelizing image loading with Rayon or something may be nice, though.