Open jalberse opened 8 months ago
Note that this refers to the use of displacement maps when defining a ply Shape in a scene description file. That is the directive which will split edges and displace verts for physical displacement. A displacement texture directive in a material deifnition will create a bump/normal map, depending on the number of channels.
This should be done directly before the PLY file is decomposed into the TriMesh and BilinearPatchMesh
We currently parse displacement maps, but don't do anything with them.