Closed fougerec closed 5 months ago
In this one
1st example Marvel die is a 5 Melee Modifier is 1 Melee Modifier is 1
Showing damage as 7 instead of 6
Example 2 Marvel die is M Melee Multiplier is 1 Melee modifier is 1
Showing damage as 16 instead of 14.
This is all quite odd. I will look into it
This is very strange and I am not yet able to replicate it. Can you give me precise steps to reproduce the issue?
I made a character (using the SHIELD Agent stats) and rolled a Melee attack and then rolled damage. That was it, nothing fancy.
When I make a new character with everything at default it works.
Adding some points into things and it still works. The other three characters though have wonky math on the melee and don't seem to be picking up the Damage Multiplier.
I'll generate some more characters tomorrow, including completely replicating the ones that aren't adding up right and see what happens.
were you ever able to confirm this on a fresh actor?
It works fine on a fresh actor. I've tried replicating different things - adding to the combat tracker, removing them, adding them back, rolling initiative, running a full mock combat etc. The original two characters I made are still borked but the two new ones work fine.
if its working as expected on a fresh actor, then I think we are good to close this issue :). i likely changed something in the datamodel that the old actors were relying on
Not sure what's going on here
Marvel die is 2 Melee Modifier is x1 Melee Bonus is 3
Showing damage as 4 instead of 5