jallarzie / spectrum

COMP 376 Term Project
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Spectrum in HTML5 #65

Open arcanis opened 11 years ago

arcanis commented 11 years ago

Hi guys !

I've worked yesterday on an HTML5 version of Spectrum. It's far from being complete, but it is already a bit playable. If you want to work on it, I would be happy to give you commit access to the repository.

Also, it would probably be one of the first kick-ass HTML5 game, so we would probably be able to get some coverage, even without getting directly paid. For example, there is a lot of developer meeting about Javascript, and I'm pretty sure that they would be happy to have a presentation by one of us about this kind of project.

Also, particle engine :D

Repo url : https://github.com/arcanis/spectrum/

(mention for notification : @jallarzie @rz-robsn @ncik)

rz-robsn commented 11 years ago

Woah, nice.

Actually, I've also been working on another version of the game (Windows phone version). For now you can play the game and go through the menus. But since I don't have a windows phone game I've been working on the emulator, and the controls are not really touchscreen-friendly.

I've pushed the changes on the repository, and added the build instructions for how to install the windows phone sdk to build the windows phone version on the readme file.

On Wed, Apr 17, 2013 at 3:28 PM, Maël Nison notifications@github.comwrote:

Hi guys !

I've worked yesterday on an HTML5 version of Spectrumhttp://arcanis.github.io/spectrum/. It's far from being complete, but it is already a bit playable. If you want to work on it, I would be happy to give you commit access to the repository.

Also, it would probably be one of the first kick-ass HTML5 game, so we would probably be able to get some coverage, even without getting directly paid. For example, there is a lot of developer meeting about Javascript, and I'm pretty sure that they would be happy to have a presentation by one of us about this kind of project.

Also, particle engine :D

Repo url : https://github.com/arcanis/spectrum/

(mention for notification : @jallarzie https://github.com/jallarzie @rz-robsn https://github.com/rz-robsn @ncik https://github.com/ncik)

— Reply to this email directly or view it on GitHubhttps://github.com/jallarzie/spectrum/issues/65 .

ncik commented 11 years ago

Sounds good guys! I started a version of this using Mono, so it can then be ported to Android/iOS, though I haven't gotten far enough to have a runnable program yet. I will take a closer look at your versions next week when my finals are done :)

On Wed, Apr 17, 2013 at 2:36 PM, rz-robsn notifications@github.com wrote:

Woah, nice.

Actually, I've also been working on another version of the game (Windows phone version). For now you can play the game and go through the menus. But since I don't have a windows phone game I've been working on the emulator, and the controls are not really touchscreen-friendly.

I've pushed the changes on the repository, and added the build instructions for how to install the windows phone sdk to build the windows phone version on the readme file.

On Wed, Apr 17, 2013 at 3:28 PM, Maël Nison notifications@github.comwrote:

Hi guys !

I've worked yesterday on an HTML5 version of Spectrum< http://arcanis.github.io/spectrum/>. It's far from being complete, but it is already a bit playable. If you want to work on it, I would be happy to give you commit access to the repository.

Also, it would probably be one of the first kick-ass HTML5 game, so we would probably be able to get some coverage, even without getting directly paid. For example, there is a lot of developer meeting about Javascript, and I'm pretty sure that they would be happy to have a presentation by one of us about this kind of project.

Also, particle engine :D

Repo url : https://github.com/arcanis/spectrum/

(mention for notification : @jallarzie https://github.com/jallarzie @rz-robsn https://github.com/rz-robsn @ncik https://github.com/ncik)

— Reply to this email directly or view it on GitHub< https://github.com/jallarzie/spectrum/issues/65> .

— Reply to this email directly or view it on GitHubhttps://github.com/jallarzie/spectrum/issues/65#issuecomment-16524754 .

arcanis commented 11 years ago

Ah ah, we will have a bunch of different versions of the game on different engines :D

rz-robsn commented 11 years ago

Hey nick,

Are you sure about being able to use Mono for this project ? I also tried to port this game from Xna into android/ios first and found two Libraries that can do that :

I found that for porting to iOS/Android, both libraries requires Mono for Android / MonoTouch, and from what I've seen, both are not free. They only provide a free edition that limits your app size and prevent you from using third party .NET libraries (which we do in our spectrum game : the Shapes library for collision detection). First paid edition starts at 300$ !

https://store.xamarin.com/account/my/pricing

On Thu, Apr 18, 2013 at 6:08 PM, Maël Nison notifications@github.comwrote:

Ah ah, we will have a bunch of different versions of the game on different engines [image: :dancer:]

— Reply to this email directly or view it on GitHubhttps://github.com/jallarzie/spectrum/issues/65#issuecomment-16610204 .