Closed InTheBeef closed 6 years ago
i had the same problem too, I hope they can solve it :/
It's an unimplemented NUT type, it will be added when possible. Could you tell me exactly which NUT you found this in
This is using Marth's default nut, but most characters all have a few ABGR(8888) gradients for skin coloration, as well as some others afaik. Used as a "Rim" texture I believe? Pretty sure they have some kind of important mip-map you can't get from auto generating mips, skin is slightly off color at a distance even with the same amount of mip-maps, so extracting these as they are seems to be the only way.
After extracting a texture with the forge nut editor the width/height was completely broken as well as 3/4 being pure transparency.
When I attempted to open a .nut I had just replaced the default ABGR textures with new ABGR textures (with different mip-maps saved in paint.net) I recieved the following error:
"Unknown nut format 16."
With this new .nut I saved from Forge, when extracting with the inject pack all the mip maps & format seemed completely broken, and instead of the usual amount of textures in Marth's .nut, only 6 textures made it out (All of which are completely broken / only one of them would open andit was full was transparency 1x14)