Closed james7132 closed 9 years ago
After some testing it seems that it is viable to use Unity's particle system renderer to handle such a task. Some further testing on what this means in terms of restrictions is needed.
Completed as of Alpha v0.5.0 in the form of Particle System rendering. Some work may be needed to generalize it to work with non-Danmaku objects.
In an attempt to move away from using Unity objects to render bullets and items, a generic, automatically batched rendering object needs to be created.
This will also ease the transition into multithreading the kit, as it removes the need for Transform manipulations in danmaku/item object update calls.
Can also be generalized to be the underlying object for handling Item drops as well.