This emitter/modifier pair is able to create lots of different patterns with ease. To make a disco ball pattern, rotate the firing GameObject at the same speed (value * Time.deltaTime) as what SpinningAngularVelocity is set to in VortexModifier.
Also, I couldn't think of a good name for the emitter; feel free to suggest anything better than RandomCircularEmitter.
This emitter/modifier pair is able to create lots of different patterns with ease. To make a disco ball pattern, rotate the firing GameObject at the same speed (value * Time.deltaTime) as what SpinningAngularVelocity is set to in VortexModifier.
Also, I couldn't think of a good name for the emitter; feel free to suggest anything better than RandomCircularEmitter.