jamesbirtles / ImmersiveIntegration

Integrates IE with other mods, as well as some useful addition to IE itself
http://www.curseforge.com/projects/232159/
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Compact Serialized Signal? [Idea] [P2P] #79

Open Blue64 opened 7 years ago

Blue64 commented 7 years ago

you mentioned in a reply on CurseForge that the Applied Energistics Parallel Signal (AEPS) gets turned into a Immersive Engineering Serialized Signal (IESS) when converted, and it occurred to me that a Serialized Signal can be Compressed, and later Decompressed, for long distance transmission, similar to how an AE P2P Network works, so in my comment where I asked if this Mod has been tested with Compact Machines Mod for Compatibility, I commented that I came up with an Idea!

I suggest to you: the Serialized Signal Compressor! (or SSC for short) The SSC could be linked up to a SSD (Serialized Signal De-compressor) and it would behave similar to a P2P Network where it's able to be transmitted in compact data bundles, creating fewer wires, less mess, and a higher efficiency of larger Networks, across the same amount of wires.

Now one might ask themselves, what benefit might this create? Why the benefit of course should be quite obvious; One will be capable of running a (AEPS) P2P Network through this (IESS) Dense Wire Coil, run that signal through a SSC, connect the SSC to a SSD via a Fluix/Dense Wire Coil and pair them up, turn the IESS back into an AEPS after the Signal exits the SSD, and still have the P2P Network connection function flawlessly on the far end!

Thus, allowing a 1,024 (3232) Channel Signal to be expanded exponentially to a 32,768 (3232*32) Channel Signal, and the best part is that there's no recursion, so that 32,768 Channel Signal transmitted across nothing but Dense Wires would be the upper limit, this would also allow simpler transmission of Signals out of the ME Controller structure, which can get pretty hectic if you do some research into it.