Closed joejo-unity closed 2 years ago
Can you share some more details?
global::
for fully-qualified namespaces?Thanks!
On Mon, Feb 7, 2022 at 7:55 PM James Courtney @.***> wrote:
Can you share some more details?
- Are you compiling in Unity? Does Unity support global:: for fully-qualified namespaces?
Yes
-
- What version of FlatSharp worked well? What version is now broken (6.1.x, I assume?)
6.1.1, is the only version I’ve ever used since this is the first time I’m looking at flatsharp.
-
- Anything else you think is relevant for me to reproduce.
Here’s the fbs file I used.
[image: File] adbook.flatsharp.fbs https://drive.google.com/file/d/1-LpZeZG6QwtdkdjuMFRgoBjyBcyrveQa/view?usp=drivesdk
-
Thanks!
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-- Joseph Jones Senior Software Engineer Unity3D
Thanks for posting that FBS file; I've requested access that you'll probably need to approve before I can actually see it.
Done
On Tue, Feb 8, 2022 at 8:37 PM James Courtney @.***> wrote:
Thanks for posting that FBS file; I've requested access that you'll probably need to approve before I can actually see it.
— Reply to this email directly, view it on GitHub https://github.com/jamescourtney/FlatSharp/issues/277#issuecomment-1033339771, or unsubscribe https://github.com/notifications/unsubscribe-auth/AFQI6O2LSBNSAZOWKGMXQW3U2HVQNANCNFSM5NY6JY7A . Triage notifications on the go with GitHub Mobile for iOS https://apps.apple.com/app/apple-store/id1477376905?ct=notification-email&mt=8&pt=524675 or Android https://play.google.com/store/apps/details?id=com.github.android&referrer=utm_campaign%3Dnotification-email%26utm_medium%3Demail%26utm_source%3Dgithub.
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-- Joseph Jones Senior Software Engineer Unity3D
That helps a ton, thank you. So the word FlatSharp
is part of your namespace, so the resolution gets confused. I've been gradually trying to shift to using global::
in more places, though I'm clearly not done yet :) There are just a lot of places in the generated code where FlatSharp needs to emit a type name.
I'm going to mark this as a bug though I'm not sure about the timeline for addressing it. In the meantime, you should be able to work around this by using anything besides FlatSharp
in your namespaces.
Cool, thanks!
On Tue, Feb 8, 2022 at 8:49 PM James Courtney @.***> wrote:
That helps a ton, thank you. So the word FlatSharp is part of your namespace, so the resolution gets confused. I've been gradually trying to shift to using global:: in more places, though I'm clearly not done yet :) There are just a lot of places in the generated code where FlatSharp needs to emit a type name.
I'm going to mark this as a bug though I'm not sure about the timeline for addressing it. In the meantime, you should be able to work around this by using anything besides FlatSharp in your namespaces.
— Reply to this email directly, view it on GitHub https://github.com/jamescourtney/FlatSharp/issues/277#issuecomment-1033346195, or unsubscribe https://github.com/notifications/unsubscribe-auth/AFQI6O62KPSCV3E7K54YBT3U2HW5TANCNFSM5NY6JY7A . Triage notifications on the go with GitHub Mobile for iOS https://apps.apple.com/app/apple-store/id1477376905?ct=notification-email&mt=8&pt=524675 or Android https://play.google.com/store/apps/details?id=com.github.android&referrer=utm_campaign%3Dnotification-email%26utm_medium%3Demail%26utm_source%3Dgithub.
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-- Joseph Jones Senior Software Engineer Unity3D
All binaries are latest from NuGet.
The generated C# errors out on
FlatSharp.Compiler
andFlatSharp.FlatBufferDeserializationOption
generated code. Slappingglobal::
in front of them to pick up the context previously generated in the file seems to resolve that. Example:public FlatSharp.FlatBufferDeserializationOption DeserializationOption => FlatSharp.FlatBufferDeserializationOption.GreedyMutable;
changed to --->
public global::FlatSharp.FlatBufferDeserializationOption DeserializationOption => global::FlatSharp.FlatBufferDeserializationOption.GreedyMutable;