Open jjplano opened 2 years ago
Thanks so much! For some reason I've only just seen this but I will be working through some of the changes :)
adjust the scales please!!
This has been 'done' in #50 - you can now adjust them yourself :)
adjust the scales please!!
This has been 'done' in #50 - you can now adjust them yourself :)
this is huge, and more so for people who has different scopes to play with. congrats! keep up the good work
adding bars (or another kind of graphic control, like + and - buttons, or even better, a square with a moveable point in the inside, lika a pseudo joystick) to control the X Y position of the object on the screen could be useful (having to write down a number to see how far the object goes) is not really all that practical if you're doing a performance with osci-render
You can actually modify the translation with the scroll wheel! Please let me know if that works or if you'd rather have another way of controlling it.
control over each axis of the 3D rotation
Done in 1.20.0 :) Now separate controls, along with a speed.
Closing this now as a lot of them are implemented in osci-render 2!
version v1.18.5 is huge step forward in terms of usability! it's been really fun to do stuff with it. I see this software mainly as a true live tool, in the sense that it doesn't have timelines or a way to program stuff to be launched during other stuff you're doing with it
so I'm going to make some (many) suggestions to maybe could improve this, if implemented.
[x] adjust the scales please!! =) on most effects the starting speed should be lower if possible, and the segment from minimum speed to medium should be longer. once you're going fast, there's not really a necessity to fine tuning, but on the slow side you can find a sweet spot if you have the room to move a dial
[ ] adding the possibility to "morph" or doing some sort of mixing between the current object and the next to be loaded to achieve a smooth transition would be awesome
[x] the possibility of separate X and Y volume controls can be useful, specially when working with texts and 2D figures. if you make the controls "bipolar", you can even turn those 2D objects into false 3D, by making them go to zero and then go backwards and return (animation needed there, with a speed control)
[x] control over each axis of the 3D rotation: maybe with two centered bars that you can move left or right, and that defines the speed of the rotation in any direction (near the center slow, far moves fast). maybe make a checkbox for randomize direction, to not lose that? and a way to be able to fix a still position and just leave it there, as doing that with the mouse can be a bit tricky
[x] maybe doing the same kind of control for the 2D rotate one, so you're not limited to a clockwise movement (and also a way to just leave it on a fixed position by hand could me really useful, to locate the 3D object exactly where you want).
[ ] I would group all these movement settings in the interface (rotations, translations on x, y, z, etc), anything that doesn't change the shape of the object and is space related
[ ] some effects (like the trace effect) should have an option on the menu of the right that is like a "one time" only, because they work great applying just one time and then stop at the end. it should be a way to do it more than one time do (maybe a button?)
[x] doing automation of some kind on the Z axis translation would be nice (object big is near, small is far), to add some dynamics. if you combine that with the 2D translation somehow, could be huge (object is small on the right, big on the center, small on the left, and so on, like on a ellipse but for x and z, not y). it turns the space the object is in to a more real 3D, you're translating it also on the depth of the screen. and that could also be really useful once you can get more than one object on screen, to achieve some interaction between them. you could in the future even apply some real Z action to this, controlling bright on a third channel according to the depth positioning!
[ ] about this last one, controlling different types of bright on the same object for three channel scopes could be HUGE, but I bet it's difficult as hell, right? I mean, front of the object at full bright, the back darker (and the rest following the perspective). just an idea for the future, probably a headscratcher...
that's it for now, keep up the good work!