I think the HTML structure has changed for the rubrics page. The old userscript doesn't work right now. I suspect this is this issue because they did just roll out a new rubric update (still isn't great) but I don't know enough about coding to fix it. Would you be able to look it again? #59
You don't mention which userscript you're talking about. Enhanced Rubrics broke almost everything rubric related except for sorting the rubrics from the find a rubric dialog.
I rewrote the code for the rubric importer to work with the enhanced rubrics when they first came out, and made major progress. I also added the ability to have long descriptions for the ratings. Unfortunately, it's not in a working condition right now and I don't have time to work on it. I'm in the middle of a situation with my real job that will keep me busy for the foreseeable future.
There has already been a request to look at the maximum points, where I explained some of the details about why I don't have time to look at it.
For right now, my scripts do not support Enhanced Rubrics. Enhanced Rubrics is still listed as a feature preview and I have pretty much always refused to develop for Canvas' moving targets.
You don't mention which userscript you're talking about. Enhanced Rubrics broke almost everything rubric related except for sorting the rubrics from the find a rubric dialog.
I rewrote the code for the rubric importer to work with the enhanced rubrics when they first came out, and made major progress. I also added the ability to have long descriptions for the ratings. Unfortunately, it's not in a working condition right now and I don't have time to work on it. I'm in the middle of a situation with my real job that will keep me busy for the foreseeable future.
There has already been a request to look at the maximum points, where I explained some of the details about why I don't have time to look at it.
For right now, my scripts do not support Enhanced Rubrics. Enhanced Rubrics is still listed as a feature preview and I have pretty much always refused to develop for Canvas' moving targets.