Open Schleimigeratte opened 5 months ago
These are fair assessments, as this project was done mostly as a proof-of-concept to show that it was possible. I am planning on doing a significant refactor this weekend to hopefully address some of these shortcomings, and I will keep this in mind as I am refactoring. However, in regards to inter-mod compatibility, I wouldn't get your hopes up too high. While this may seem like a simple change, it fundamentally alters some fairly significant datatypes within the game, so a large number of mods will fundamentally be unsupportable out of the gate without manually tweaking them. That being said, my current plan is to switch the mod from using steamodded to using lovely injector, which would allow for a much cleaner code implementation, so support should be improved.
Thank you for the response! I understand that inter-mod compatibility is a difficult thing to implement, especially for a mod like this. But it's good to see that you plan on making a new version.
I know this is already mentioned partially in the known bugs section but I feel the need to write this for anyone considering using this mod. Don't use this mod unless you plan on playing a run from start to finish in one session with no other mods enabled. All of the issues below are from my use of Steammodded 8.2. If any mod creator sees this, I ask that you please fix this mod or make a better one as I really enjoy the concept and I feel like Balatro(And the Balatro modding scene as a whole) would be greatly benefited from a mod like this for Steammodded.
Quitting, saving, or loading a previous run completely corrupts the run to where it is unusable with or without the mod.
Does not work with any other mods enabled unless they only add minor value changes to the code like the increase joker cap mod.
Ironically, Balatro crashes and makes the run not playable when score value goes too high. (>e1000 in my personal experience)