Characters should have three stats:
Creativity
Focus
Memory.
There should be three components of wellness:
Health (tied to creativity),
Fatigue (tied to focus),
Sanity (tied to memory).
There should be three defenses:
Evasion (avoid the effect by dodging),
Endurance (physically 'take the hit'),
Nullification (deny the effect through sheer willpower).
An "attack" consists of combination of three stats added together, minus the opponent's defense, as a target number.
So for a Creativity/Creativity/Creativity, with C at 27, vs an Endurance of 5, the target number is (27 + 27 + 27 - 5) = 76% chance.
The scaling for defenses and wellness can be determined later; right now I want to implement the stats and roll.
Characters should have three stats: Creativity Focus Memory.
There should be three components of wellness: Health (tied to creativity), Fatigue (tied to focus), Sanity (tied to memory).
There should be three defenses: Evasion (avoid the effect by dodging), Endurance (physically 'take the hit'), Nullification (deny the effect through sheer willpower).
An "attack" consists of combination of three stats added together, minus the opponent's defense, as a target number.
So for a Creativity/Creativity/Creativity, with C at 27, vs an Endurance of 5, the target number is (27 + 27 + 27 - 5) = 76% chance.
The scaling for defenses and wellness can be determined later; right now I want to implement the stats and roll.