In your process of making Downrush, did you try to document the Deluge's XML schema somewhere, like what properties can occur in what file (synth, kit, ...) and the valid values?
One example is the hex values in synth patch files. While some props have human values (e.g. transpose), others have seemingly huge hex values (e.g. OSCB Volume). How can these be interpreted?
Hi,
In your process of making Downrush, did you try to document the Deluge's XML schema somewhere, like what properties can occur in what file (synth, kit, ...) and the valid values?
One example is the hex values in synth patch files. While some props have human values (e.g. transpose), others have seemingly huge hex values (e.g. OSCB Volume). How can these be interpreted?