Develop branch bugs I found, not categorized in any way
[x] 4th floor starts with the elevator cutscene
[x] Aquapox doesn't have character face thing
[x] Silhouette cutscene ends with player teleported to the place they triggered the cutscene (supposed to be in front of locker)
[x] After silhouette cutscene you move in very very fast speed until you click the screen once
[x] Can't go into the plant room
[x] Arwin cutscene can be triggered right after silhouette scene ( you are supposed to go to plant room first)
[x] You can clip through the first 4th floor elevator walls
Floor 2
[x] When completing the second puzzle it just brings the game to a state where it says "Press any key to play" you can't leave it. Doesn't matter if you do it first or the other puzzle
Floor 3
[x] If you want to do the robot puzzle with WASD it takes your input very slowly, you have to wait like a second or two to make next input (only happens some times? Not too noticable to make unplayable)
[x] In T shaped room next to door there is plate on wall that gives you question mark, but you can't interact with it
[x] In T shaped room, on the right side under, there is two tables that you walk up them, not making Zoe be behind them
[x] hallway second floor on right has these buttons on floor (3) that you can't walk over in any other direction than if you go up from them
Develop branch bugs I found, not categorized in any way
[x] 4th floor starts with the elevator cutscene
[x] Aquapox doesn't have character face thing
[x] Silhouette cutscene ends with player teleported to the place they triggered the cutscene (supposed to be in front of locker)
[x] After silhouette cutscene you move in very very fast speed until you click the screen once
[x] Can't go into the plant room
[x] Arwin cutscene can be triggered right after silhouette scene ( you are supposed to go to plant room first)
[x] You can clip through the first 4th floor elevator walls
Floor 2
Floor 3
[x] If you want to do the robot puzzle with WASD it takes your input very slowly, you have to wait like a second or two to make next input (only happens some times? Not too noticable to make unplayable)
[x] In T shaped room next to door there is plate on wall that gives you question mark, but you can't interact with it
[x] In T shaped room, on the right side under, there is two tables that you walk up them, not making Zoe be behind them
[x] hallway second floor on right has these buttons on floor (3) that you can't walk over in any other direction than if you go up from them