Closed DaemonGenius closed 7 months ago
Hey @DaemonGenius you could try the just added feature ( https://github.com/jammsen/docker-palworld-dedicated-server/commit/410d2e7ab7be870a197bc53c9badb05a76975d3b ) In the documentation there are examples for changing the Tick Rate, MAYBE that could help?
Please use the bug issue type next time for a question, that way i at least know your hardware and software, now im just quessing blindly with a touch of maybe š¤£
Ohh okay, didn't see that. Awesome.
You guys are moving at light speed. Thanks so much.
Yeah was doing a Bug Report but then I felt like "ehhh prob not a bug" lol
Will play around and give feedback.
Ohh okay, didn't see that. Awesome.
Lol its not that old yet š
You guys are moving at light speed. Thanks so much.
Im mostly alone, but i try my best!
Yeah was doing a Bug Report but then I felt like "ehhh prob not a bug" lol
LOL
Will play around and give feedback.
Waiting for it!
Hey ! Experiencing the same issue here. Changing the tickrate didn't solve it
When I moved it over to my server my issues were solved. Currently have 8 Pals in base and the game is smooth with around 5gig of RAM usage.
Technical Specifications Product: Dell OptiPlex 3080 Processor frequency: 2.3 GHz Processor family: 10th gen IntelĀ® Coreā¢ i5 Processor model: i5-10500T Internal memory: 24 GB OS: Linux
I was testing on my Windows machine earlier so not sure if it's the WSL 2 docker engine that might cause it.
@DaemonGenius - Every layer of virtualization has an effect yes.
@Damien13150 - Not sure then, have no information at all from you, if you want help from me, go ahead and create a bug-report.
Have you read the Important information text above
Describe the feature
I'm getting large jitter frames and some of the pals are teleporting. Want to know if this could be a resource issue? I hosting it locally on the same machine I'm playing on, planning on moving it over to my server later today.
Additional information
Final checks