Closed sahara101 closed 11 months ago
First of a question: Why did you not use my issue template? It contains questions about your setup, what going wrong and helps me to narrow down how to help you ... Also i dont have to manually edit your comment so i can barely read logs to make me able to be able to help you ... Sometimes its not as easy as "here is my error ... go fix it for me".
While i would prefer you use the issue template or make a new issue to give me any hint of usefull information to help you, im gonna try to help you here.
According to your logs you run into the error:
DSL [Self-Tests] [Networking] Testing server ports against public ip xxx...
DSE [Self-Tests] [Networking] UDP GamePort [8766] is closed. Please fix and restart.
DSE [Self-Tests] [Networking] UDP QueryPort [27016] is closed. Please fix and restart.
DSE [Self-Tests] [Networking] UDP BlobSyncPort [9700] is closed. Please fix and restart.
DSE [Self-Tests] [Networking] Some ports are closed or already in use and the game server will not be accessible. You may need to setup port forwarding and open them in your firewall, or change port numbers if they are used by some other software. Alternatively, consider using the LanOnly configuration if you didn't intend to make your server public. Please fix and restart.
DSE [Self-Tests] Please restart the server.
Possible reasons:
Please check the above - Sometimes your ISP can have weird setups that does expose multiple customers on shared-ips, do you know if your ISP is doing something like this?
If nothing helps we can change a config setting that could be of help.
Hi, sorry for the abysmal way of opening the issue.
I will try to add some background:
Synology rs1221+ with 32 GB Ram and AMD CPU v1500 Docker is created using the docker-compose file as a stack in portainer.
Port forward is done correctly on the router side...as I have other ports.
Docker is configured in bridge mode as all my other containers. I also tried macvlan but same issue.
I am now deleting the whole config and trying again.
Thanks!
I am now deleting the whole config and trying again.
Yeah ofc you can try that.
From what else your describe it should be working ... so lets go the last way route then ...
Background: You have seen this part in your log-output right? Focus on the "Server configuration is valid" part!
DSL [Self-Tests] Running self tests...
DSL [Self-Tests] [AppId] App ID is correct.
DSL [Self-Tests] [Settings] Validating game settings file format...
DSL [Self-Tests] [Settings] Game settings file is valid.
DSL [Self-Tests] [Config] Validating server config file and command line arguments...
DSL Server configuration is valid. More...
{ "IpAddress": "0.0.0.0", "GamePort": 8766, "QueryPort": 27016, "BlobSyncPort": 9700, "ServerName": "jammsen-docker-generated-3933", "MaxPlayers": 8, "Password": "", "LanOnly": false, "SaveSlot": 1, "SaveMode": "Continue", "GameMode": "Normal", "SaveInterval": 600, "IdleDayCycleSpeed": 0.0, "IdleTargetFramerate": 5, "ActiveTargetFramerate": 60, "LogFilesEnabled": false, "TimestampLogFilenames": true, "TimestampLogEntries": true, "SkipNetworkAccessibilityTest": false, "GameSettings": {}, "CustomGameModeSettings": {} }
In there the config file for your server is parsed and validated as you can see. Look at the value "SkipNetworkAccessibilityTest" its set to false. This is willingly be default because your or ANY setup SHOULD be able to use this in an ideal configuration. But sometimes you can only do so much on your end and the ISP is where flaw is to search. Thats why this variable exists, it wasnt on release implemented but many had exactly theese problems. The way out is you can set this to true in your config and the "Network-Tests" will be skipped at server start. Consider this a Warning! This should only be used if anything else doesnt work. So please make sure on your end everything is good before and its still not working, because anything network-related will be skipped, which can lead to another set of problems maybe.
Hope thats helps.
well, the issue was stupid. My router did not save the config, I saw on a refresh that no ports were open..
Couldn't create a Convex Mesh from source mesh "SmallRiverRockCA" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
WARNING: Shader Unsupported: 'Sons/Global Wetness/SmallDrops' - All subshaders removed
#DSL Loading progress: 80
#DSL Loading progress: 100
ERROR: Shader Hidden/Crest/Inputs/Animated Waves/Gerstner Batch Global shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
#DSL Server empty, idling...
ERROR: Shader TextMeshPro/Sprite shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
#DSL Set target framerate: 5
#DSL Dedicated server loaded.
#DSL Autosave complete. Time: 2023-08-20 15:31:43 Slot: 1
Couldn't create a Convex Mesh from source mesh "SmallRiverRockCD" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
The referenced script on this Behaviour (Game Object '<null>') is missing!
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Sons/Global Wetness/SmallDrops shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Unlit/Color shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
Not sure about the other errors but I will test this.
Thanks again!
Working, thanks!
Happy to hear that, have fun!
Hello I have a synology and I am trying to add the container, but to no avail. The synology runs an AMD CPU.
I opened the ports on mt FW...
Thank you!