Closed madxmike closed 1 year ago
Hey @madxmike your startup looks just fine. Your gameserver even started fully, sort of.
Where your server breaks is right here:
src\steamnetworkingsockets\clientlib\steamnetworkingsockets_lowlevel.cpp (1873) : Assertion Failed: SteamnetworkingSockets service thread waited 94ms for lock! This directly adds to network latency! It could be a bug, but it's usually caused by general performance problem such as thread starvation or a debug output handler taking too long.
/usr/bin/servermanager.sh: line 70: 88 Killed wine64 /sonsoftheforest/SonsOfTheForestDS.exe -userdatapath /sonsoftheforest/userdata
Im seeing your hardware specs are quite low. 2 vCPUs with 2,3GHz might be very low, but your RAM with 4GB'ish is definitely to low, you should at 6GB only for the game-server at least if not more.
Oh dang I was hoping to throw it on the droplet I was already paying for. Didn't even think about the recs. Thanks.
@madxmike Can you clarify what you mean by droplet? What is that? What specs has it?
Just a VM from digital ocean https://www.digitalocean.com/products/droplets
This one is just a 2 vcpu, 4GB ram vm.
Ahhhh its a small/limited cloud instance from Digitalocean, this PR/MGMT renaming of everything 🙄.
My Docker-Test-Node is 12vCPUs and 8GB RAM, it works fine for testing. If you play with more people i would bump memory more up.
@madxmike Did you fix it?
Hi, Thanks for getting this up so quickly. Running into an issue where the container is stuck in a startup loop. Seems to not be detecting any type of graphics device (which should be emulated by wine?). I'm not super knowledgeable about how wine works, so may just be missing something simple.
Brand New Ubuntu Droplet
Docker Version:
https://pastebin.com/es24u7Pp