Closed GoogleCodeExporter closed 9 years ago
Check in the 1st phase of the solution for this bug:
- Fixed the Timer update by carefully creating the timer(s) *only* in the main
UI Thread. According to Apple 's
Documentation, we should only "invalidate" the timer from the same thread on
which the timer was installed. In
PodChess, this thread is the main UI thread (instead of the AI/robot thread).
This change is risky! Moretesting needs to be done.
SVN revision: http://code.google.com/p/podchess/source/detail?r=90
Original comment by huypha...@gmail.com
on 11 Oct 2009 at 8:17
On networked games, at least one Move made by EACH player before the timer is
started. However, it is more
user-friendly for PodChess (with playing-with-AI as the only feature) to start
the timer right after one Move is
made (by RED) so that we know the App is not frozen.
CHANGES: http://code.google.com/p/podchess/source/detail?r=92
Original comment by huypha...@gmail.com
on 12 Oct 2009 at 1:39
Original issue reported on code.google.com by
huypha...@gmail.com
on 11 Oct 2009 at 2:50