Current game saving is implemented simply by writing the game history records
into
Preference/InfoDiction database. Now since iPhone has support for Persistent
data API ,so we will
use that for game saving.
Original issue reported on code.google.com by Sakur.de...@gmail.com on 30 Oct 2009 at 4:52
Original issue reported on code.google.com by
Sakur.de...@gmail.com
on 30 Oct 2009 at 4:52