janfic / epochsapart

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Tile Sprite World Rendering #11

Closed janfic closed 2 years ago

janfic commented 2 years ago

A Tile Entity

Chunks?

janfic commented 2 years ago

To avoid creating separate systems with isometric positioning vs screen positioning, a world to screen position transformation matrix must be created and applied to the SpriteRenderSystem ( or at least passed ).

janfic commented 2 years ago

Closing this issue, as a rendering with some optimizations has been implemented. However, chunk loading needs to be optimized or managed better: opening a new issue for this.