janfic / epochsapart

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Design Decision: World Entities vs Actors #30

Closed janfic closed 1 year ago

janfic commented 1 year ago

What should be considered a world Entity vs Actor?

Currently an entity is defined to have a hex-position and an inventory. Do all world "things" require these? What things wouldn't require these? Should they be treated differently than the entities?

janfic commented 1 year ago

World tiles / locations will be represented by a collection of materials, each with their own properties representing different aspects of the world ( soil, water, sand etc ). These do not contain an internal inventory or properties. Players can use tools and on these tiles however. Everything else in the world like structures, animals, enemies, items, plants, will have inventory or similar. In other words, if it can be moved, it has an inventory. Hex tiles describe the world composition at that location and cannot be "moved" ( ignoring plate tectonics)