Closed GoogleCodeExporter closed 9 years ago
Original comment by buralien
on 8 Sep 2012 at 9:40
This issue was closed by revision r655.
Original comment by buralien
on 8 Sep 2012 at 9:49
Fixed in r655
Original comment by buralien
on 8 Sep 2012 at 9:50
As of DA apk from 9/13/12:
When counterfeit is played on spoils, two copies get returned to the supply,
and one shows up in the trash.
Original comment by mooht...@gmail.com
on 14 Sep 2012 at 2:57
This issue was closed by revision r664.
Original comment by buralien
on 14 Sep 2012 at 1:05
Acording to the rules for Dark Ages, "[Spoils] ... can end up in the trash if
something trashes them."
So I think that the correct behavior after playing the above is that the player
gains +6 coins and a single copy of Spils ends up in the trash bin. This is
what I implemented.
Feel free to let me know if you think it should be differently.
Original comment by buralien
on 14 Sep 2012 at 1:06
Obviously I am wrong and the correct behaviour should be to return a single
piece of Spoils to the Spoils pile, geting +6 coins and trashing nothing. Off
to fix it.
Original comment by buralien
on 14 Sep 2012 at 1:10
This issue was closed by revision r665.
Original comment by buralien
on 14 Sep 2012 at 1:39
The reason in this particular case is that spoils is played and then played
again and trashed. According to the rules of counterfeit it should be put in
the spoils pile. As far as normally speaking if you trash spoils it should be
put into the trash.
Original comment by tim95...@gmail.com
on 14 Sep 2012 at 4:05
Original issue reported on code.google.com by
tim95...@gmail.com
on 3 Sep 2012 at 2:04