janisozaur / androminion

Automatically exported from code.google.com/p/androminion
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Contraband Purchases #612

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?

1. Player plays Contraband 
2. Computer chooses card for Contraband
3. Player attempts to purchase Contraband(ed?) card

What is the expected output? What do you see instead?

Expected output is a null result, and that the card is not allowed to be 
purchased.  Instead it is treated as though the player bought nothing and the 
turn is passed.

What version of the product are you using? On what operating system?

4.02 - Droid Maxx

Please provide any additional information below.

Original issue reported on code.google.com by locoy...@gmail.com on 5 Nov 2013 at 3:42

GoogleCodeExporter commented 9 years ago
I have confirmed this problem, and agree that it should be fixed.  I think the 
right thing to do is to make the card not even selectable.  It should be pretty 
easy to add this to the SelectCardOptions in IndirectPlayer.doBuy (currently 
line 201 in IndirectPlayer.java).  I'll get to it sometime, if no one else does 
first.  Getting multiplayer to work is higher priority for me right now.

Original comment by drai...@gmail.com on 5 Nov 2013 at 1:05

GoogleCodeExporter commented 9 years ago
Fixed in r916 (multiplayer).

Original comment by andromin...@gmail.com on 15 Mar 2015 at 11:02