Open tetreum opened 1 year ago
This lets queue walk command after walk with something like:
this.room.onTileClick = async (position) => { this.ownAvatar.clearMovement(); const path = await this.findPath(position); if (path.length > 0) { this.queueAnimation(path, 0); } }; queueAnimation (waypoints, i) { const waypoint = waypoints[i]; this.ownAvatar.onStopMovementCallback = undefined; this.ownAvatar.walk(waypoint.roomX, waypoint.roomY, waypoint.roomZ, {direction: waypoint.direction}); i++; if (typeof waypoints[i] !== "undefined") { this.ownAvatar.onStopMovementCallback = (e) => { this.queueAnimation(waypoints, i); }; } else { this.ownAvatar.onStopMovementCallback = undefined; } }
This lets queue walk command after walk with something like: