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janxious
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BT-WeaponRealizer
Battletech:Game Mod - experiments in restoring lost functions to weapons, and adding new ones.
MIT License
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Error: Core.Init (ModTek 0.7.2 + BT v1.6.1-542R)
#14
TotalMeltdown
closed
4 years ago
1
performace hit since with 1.4 and 1.5
#13
unclecid
closed
4 years ago
1
Make several comparisons case-insensitive
#12
peterdettman
closed
4 years ago
1
Misfire chance triggers after every shot
#11
LadyAlekto
closed
4 years ago
1
WeaponRealizer.dll seems missing
#10
bozephalus
closed
5 years ago
1
Artemis FCS Indirect/Direct Fire per lore
#9
TiberDasher
closed
4 years ago
0
0.5.0 Clustered shots not working right for me
#8
Epssus
closed
4 years ago
4
Weapons Disabling Implementation
#7
newageofpower
closed
4 years ago
0
Stopping AI from firing AC cannons when refire is too high or to hit chances are below a certain percentage like 35-25%
#6
xeryx01
closed
4 years ago
3
Add random flag to damage calculation
#5
Sheep-y
closed
6 years ago
1
Enabling Auras
#4
LadyAlekto
closed
4 years ago
0
ShotCountEnable lasers
#3
janxious
closed
6 years ago
1
Include ShotCountEnabler as exists in WeaponVariance or better
#2
janxious
closed
6 years ago
1
Documentation
#1
janxious
closed
4 years ago
0